The article provides an overview of the topics of bachelor’s and master’s design studies of the Department of Engineering Graphics and Design of NIU MIET. The research results are analyzed. Based on the analysis, recommendations are given regarding the implementation of virtual production spaces and technological equipment, the choice of interactive visualization technology, the development of an effective workflow from a three-dimensional model to an interactive module as part of a VR application, the development of layouts and interface templates.
Keywords: engineering graphics, design, diploma project, visualization of virtual spaces, three-dimensional model.
References
- Govorunov A. Chelovek v situacii virtual’noj real’nosti [Jelektronnyj resurs] // Anthropology: webkafedra filosofskoj antropologii, 2006. URL: http:// anthropology.ru/ru/text/govorunov-av/chelovek-vsituacii-virtualnoy-realnosti (data obrashhenija 03.06.2021).
- Jentoft M. Moskovskoe metro — podzemnoe zerkalo istorii Rossii [Jelektronnyj resurs] // InoSMI.Ru: internet-proekt. (19.04.2016). URL: https://inosmi.ru/social/20160419/236190149.html (data obrashhenija 03.06.2021).
- Nosov N. A. Virtual’naja psihologija. M.: Agraf. 2000. T. 432. S. 10.
- Mihajlina E.N. Virtual’naja real’nost’ kak novyj sposob vzaimodejstvija s real’nost’ju // Komp- ’juter i vizual’naja kul’tura dizajna v kontekste jesteticheskih, ontologicheskih, aksiologicheskih problem i proektnyh tehnologij (cifrovaja revoljucija — 2017): sbornik trudov Vserossijskoj nauchno-prakticheskoj konferencii. 2017. S. 147—151.
- Hsu J. 4 Things I learned Designing User Interfaces for VR at Disney: [Electronic resource] // Medium — a place to read and write big ideas and important stories. Access mode: https://medium.com/ startup-grind/4-things-i-learned-designing-userinterfaces-for-vr-cc08cac9e7ec (access date 03.06.2021).